![]() ![]() You did not say exactly to just let it happen, but that is the sentiment you carry when you say things like it would be good to have a 200 elephant army in a strategy game as a possibility. Well if you do not justify your answer I just stop talking to you as it has no basis to me. That way if over 30 minutes a Indian player could furnish 100 elephants, the other player could counter by making 400 pikemen ![]() To just make as many pop as you want with no pop space or pop cap because that is the only way to balance things as that would be the only way to really compare economic to military strength. Why should there never be limitations? games have rules and limitations. Just let happen what happens… that is not a strategy game that is a lame fest. I do not get your logic of balancing a game by not balancing it. How can one even say cannon in AOE3 are not balanced right when in AOE2 mangonels turn on a dime and insta fire and one shot can take out 20 troops. but again to reiterate, just like AOE 2 to buy them in game is still buying all those pop slots compared to other units with lower slots. If cannons cost 1 pop there would be little balance late game. You are neglecting other game modes other than 1v1, I am hoping AOE4 also continues with treaty modes and of course FFA that tend to go way late.ĪOE3 cannons are well balanced because if protected and well managed win battles but if out of place or using counter units take them out easily. When you change the dynamic like that then you have to take other considerations to balance out over powered units. I think AOE4 will have infinite sources of coin allowing for late game units to be used at all times. So in AOE2 that same balance is caused not from pop space but simply ability to get coin. But that is because AOE2 economy is flawed, so people make the OP expensive gold units while they can but then it devolves into spamming basic units of wood and food. Only reasons that support a “they shall have” because? You haven’t given one reason why you think it is not a good approach. I don’t want Total War like battles, I just don’t want to hit against this invisible wall in the late game all the time.Yes it is necessary. Now we are still limited to 200?Ī lot of the trailer scenes have more than 50% of the population worth of army in one single battle. ![]() It just feels like a hardware limitation from the 90s.ĪoE1 was designed around a limit of 50 while AoE2 already allowed for a limit of 200 (the campaign was limited to 75 in most missions). The hard population limit is my biggest concern about AoE4. This feels way more natural and less like hitting against a hard limit. Other games like Command and Conquer don’t have a population limit (or I just never reached it) but they limit the resource collection in the late game instead. In AoE2 without the villager limit you can even have more than half of your population made of villagers. That’s just spamming troops especially with the fast building speed. That means you can can rebuild a complete army every minute. It doesn’t feel good hitting against a hard number limit for the amount of units you can train.Įspecially in late game AoE3 you collect the resources to build a 100 population worth of troops in a minute. I think a hard population limit is bad game design. Age of Empires II Definitive Edition has hugely pushed the limits and it has been a success -yes, 2D and older engine, I know, but it’s already 2021-, and while competitive multiplayer and pro players tend to play without a big 400-500 unit limit, there’s a lot of people that like to play both against the AI or with other players with a bigger limit (most of my online games are with at least 300 population limit).ĭoesn’t Age of Empires IV deserve real big battles between more players? What do you think about this? Honestly, having the same limitations and system than in Age of Empires III 16 years later feels kinda disappointing for me. I understand that one of the game’s targets is being playable in a wide range of systems, but am I the only one thinking that 200 maximum population per player is a bit ridiculous for a 2021 medieval war AAA RTS? We have confirmation of 1600 max population in the map, which means a maximum of 200 per player, and most probably with some units taking 2, 3, 4 or even more (¿elephants?) population points. With everybody -myself included- talking about the units visual style and animations, or the buildings-units scale, I’ve just seen that the population limit seems to have skipped on people’s attention. ![]()
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